Simulations and Games
Evaluation
Overview | Projects from Round 1 | Post Project Reviews | Community Events
Overview
The purpose of the evaluation for the Simulations and Games program is to:
- Provide evidence of how the Engage program transforms teaching and learning with technology on our campus
- Gather evidence of the student experience to inform instructional simulation and game design
- Measure the effectiveness of instructional games and simulations on student learning and motivation.
- Demonstrate how the effective use of simulations and games for learning align with campus directions and pedagogical frameworks.
In order to meet this purpose, Engage gathered data from awardees, students, and staff to measure the impact of the program on the UW-Madison campus. Evaluation methodologies include surveys, focus groups, and quasi-experimental studies.
Projects from Round 1
This section includes the evaluation reports for Round 1 projects.
- C'est la (seconde) vie!: Using Second Life to Teach French Literature & Culture
Tom Armbrecht
- Melody Mixer
Jamie Henke, Alan Ng - "Cool It": An Interactive Learning Game for Cryogenics
John Pfotenhauer, Greg Nellis - Critique_It
Michael Connors - GASP Redux - Interactive Tutorials in Probability
David Griffeath, James G. Morris - Got Ice Cream? A Good Manufacturing Practices (GMP) Learning Tool
Rich Hartel, Steve Ingham
- JD Consult: A virtual farm consultation
Ken Nordlund, Mike Collins - Madison Transportation Simulator
Jessica Guo - Malaria: Beating the Bugs
Linda Baumann, Laurie Hartjes
- One-on-One with Student-Writers: A Simulator for New Instructors
Brad Hughes, Melissa Tedrowe - Teaching the Speech Chain
Tom Purnell, Joe Salmons, Eric Raimy - Voice Games
Nadine Connor
- Virtual French House
Andrew Irving, Daniel Audaz
Post Project Reviews
This section includes the Post Project Review (PPR) reports and associated awardee survey results for the Simulations and Games Program. PPR’s are intended to provide a means for DoIT project managers and team members to report successes and lessons learned during any significant DoIT project. The PPR process includes a survey and/or face-to-face meeting to gather feedback on and debrief a project. Results of the survey and face-to-face meeting are written up in a report sharing the successful strategies and common pitfalls in DoIT project management. Engage conducted a PPR for Phase II and Phase III of the Simulations and Games Program. Both PPR’s included a survey and face-to-face meeting with Engage staff and a survey of awardees.
October 2007
Simulations and Games Phase II Engage Staff PPR ReportSimulations and Games Phase II Awardee Survey Results
June 2008
Simulations and Games Phase III Engage Staff PPR ReportSimulations and Games Phase III Awardee Survey Results
Community Events
To celebrate Round 1, share the collaborative work of Engage staff and faculty awardees, and introduce Round 2, Engage hosted Play@Pyle, a showcase of the 13 projects. We conducted a survey of attendees to gather feedback on the event.
Play@Pyle Follow-up Survey Results
Play@Pyle Feedback
